Staff Publications

Staff Publications

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    'Staff publications' is the digital repository of Wageningen University & Research

    'Staff publications' contains references to publications authored by Wageningen University staff from 1976 onward.

    Publications authored by the staff of the Research Institutes are available from 1995 onwards.

    Full text documents are added when available. The database is updated daily and currently holds about 240,000 items, of which 72,000 in open access.

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Record number 388984
Title Pathways to the Future: Community Dialogues on Adaptive Environmental Management Through Scenario Projection in Google Maps
Author(s) Vervoort, J.M.; Kok, K.; Lammeren, R.J.A. van; Janssen, R.; Veldkamp, A.
Source In: Research, Reflections and Innovations in Integrating ICT in Education, Proceedings m-ICTE2009 V International Conference on Multimedia and Information and Communication Technologies in Education, 22-24 April 2009, Lisbon Portugal. - Badajoz, Spain : FORMATEX - ISBN 9788469217900 - p. 1096 - 1099.
Event Badajoz, Spain : FORMATEX - ISBN 9788469217900 m-ICTE2009 V International Conference on Multimedia and Information and Communication Technologies in Education, 2009-04-22/2009-04-24
Department(s) Land Dynamics
Laboratory of Geo-information Science and Remote Sensing
PE&RC
Publication type Contribution in proceedings
Publication year 2009
Abstract This paper presents research on the potential of interactive media for regional community dialogues on future uncertainties and complexities in coupled human and natural systems. More adaptive perspectives on natural resources management are needed to respond to rapid environmental and social change. Scenarios are a useful tool for participatory explorations of future issues that are high on uncertainties and complexities. We explore how scenarios can bank on the communicatory effectiveness of interactive media to increase their impact. We present a method, the Scenario Communities project, currently in testing phase, that combines strategies from serious gaming, landscape visualization and web 2.0 technology. We also present a number of visual tests that we use to analyse the effects of the scenario communication.
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