Staff Publications

Staff Publications

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    'Staff publications' is the digital repository of Wageningen University & Research

    'Staff publications' contains references to publications authored by Wageningen University staff from 1976 onward.

    Publications authored by the staff of the Research Institutes are available from 1995 onwards.

    Full text documents are added when available. The database is updated daily and currently holds about 240,000 items, of which 72,000 in open access.

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Record number 550686
Title Towards a framework for designing and assessing game-based approaches for sustainable water governance
Author(s) Aubert, Alice H.; Medema, Wietske; Wals, Arjen E.J.
Source Water 11 (2019)4. - ISSN 2073-4441
DOI https://doi.org/10.3390/w11040869
Department(s) WASS
Education and Learning Sciences
Publication type Refereed Article in a scientific journal
Publication year 2019
Keyword(s) Gamification - Serious games - Stakeholder participation - Sustainability - Water governance
Abstract

Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding "why" game-based approaches are beneficial (or not). Based on earlier review papers and the papers in this special issue of Water entitled "Understanding game-based approaches for improving sustainable water governance: the potential of serious games to solve water problems", we show that game-based approaches in a water governance context are relatively diverse. In particular, the expected aims, targeted audience, and spatial and temporal scales are factors that differentiate game-based approaches. These factors also strongly influence the design of game-based approaches and the research developed to assess them. We developed a framework to guide and reflect on the design and assessment of game-based approaches, and we suggest opportunities for future research. In particular, we highlight the lack of game-based approaches that can support "society-driven" sustainable water governance.

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